Learning Unity | Modding the Karting Microgame sample
A blog post I use to show one way of writing a development story
Feb 3, 20247 min read207

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A blog post I use to show one way of writing a development story

Experiment Results!

Context One cool feature that I've been wanting to try out in Unity is Object Pooling. The benefit of pooling objects is that they Improve performance and memory use by reusing objects from a fixed pool instead of allocating and freeing objects indiv...

Context I stumbled into a situation where I needed to expose an array in a MonoBehaviour component, but I'd like for that array's size to stay fixed. But by default, Unity always renders arrays as resizeable: Very cool!... But not what we want. In...

Trying it out on Editor Windows
