Unity URP - Renderer Shader User Value (RSUV)
Context In my previous article, I wrote about how Unity developers at runtime through C# code can change the material input values on game objects that share a material, like in our 10 by 10 grid of c

Search for a command to run...
Articles tagged with #csharp
Context In my previous article, I wrote about how Unity developers at runtime through C# code can change the material input values on game objects that share a material, like in our 10 by 10 grid of c

Our goal today In my previous article, we went over how easy it is to have 2 players join a multiplayer session from 1 device, each using a separate set of keyboard keys for movement input, and here’s how that looks: The 2 blue cubes are owned and ...

Context A few days ago, I attended a game development meetup in Bogotá, Colombia. At the event, I was invited to come and give a talk about Unity’s new multiplayer features in Unity 6, using Netcode for GameObjects as the netcode solution. During the...

A blog post I use to show one way of writing a development story

Locomotion and 1st grabbable objects done!

Continuing my XR learning journey with Unity's VR pathway
