Unity URP - Renderer Shader User Value (RSUV)
Context In my previous article, I wrote about how Unity developers at runtime through C# code can change the material input values on game objects that share a material, like in our 10 by 10 grid of c

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Articles tagged with #unity3d
Context In my previous article, I wrote about how Unity developers at runtime through C# code can change the material input values on game objects that share a material, like in our 10 by 10 grid of c

Context Recently, while I've been visiting some Unity communities, I've been asked about how to deal with materials, specifically on how to modify input values at run-time (through C# scripts) in Unit

Our goal today In my previous article, we went over how easy it is to have 2 players join a multiplayer session from 1 device, each using a separate set of keyboard keys for movement input, and here’s how that looks: The 2 blue cubes are owned and ...

Context A few days ago, I attended a game development meetup in Bogotá, Colombia. At the event, I was invited to come and give a talk about Unity’s new multiplayer features in Unity 6, using Netcode for GameObjects as the netcode solution. During the...

Context This year in March during the Game Developers Conference in San Francisco (GDC 2024), Unity announced a series of changes to their new editor version called Unity 6. Part of their message was the new updates to how you can make online multip...

A blog post I use to show one way of writing a development story
